Offer You Best World of Warcraft Power Leveling Guide
I, personally, do not do any enchanting at all. I will start after reading thru these tidbits here as this guide gives just enough information to get started and be on the right path to making a lot of World of Warcraft gold with enchanting!
Enchanting should always be on your alt not your main guy.
--Why? Well your main guy will be your beginning gateway to green items and your main source of income till you get higher in levels/skills
Invest in bank space and big bags.
--Enchants requires a lot of reagents, so space is a must.
Every item you get should be sent to your alt for disenchanting.
-- if selling items is how you make your money like me, then send items that will disenchant for useful reagents for higher grade enchants.
Advertise in your capital town that you can enchant
-- WTS enchants: +7 Stamina to Bracers, Enchanting items /tell for what you want .. stuff like that...
Let them know that youll enchant again if they need and to have them add you to their friends list.
--Build a clientele. Again you're enchanting to make money. So the more people you have wanting enchants the faster you'll make money.
Farm instance often
--Since you need an ample supply of reagents you will need a lot of items to disenchant, so farming instances is a must.
Things you can do during the lower levels of enchanting.
--Enchant the grey items you pick up along the way. If you dont need the reagents, enchant then sell the item to a vendor and make some money for it.
--If you dont need reagents dont destroy them! offer FREE enchanting to lower level players. This will help build clientele.
Submitted by tzpsky on Thu, 12/06/2007 - 06:52.
If you are like me you have neglected the possibility of leveling up your fishing and cooking skills to level 300. I have recently followed this guide and it has helped me out greatly! I leveled up my fishing and cooking to level 300 together in under 20 hours time. Fishing and cooking are great money makers IF they are totally maxed out at 300.
You need to take these seriously if you really want to have MASSIVE amounts of gold available to you, or you could just go HERE if you don't have the time available to get the gold yourself. Ultimately, the choice is yours!
For fishing, there is no concern over which zone you are working. As long as you can fish that zone, you get the same skill points for catching whatever drops as you can just going for the Small Brilliant Smallfish of the newbie zone. The fact is you could get to fishing skill level 225 without leaving the n00b zone.
Cooking is a different matter. It is like all the other skills besides fishing, once you do so many of the little stuff, it turns gray to you and you no longer get skill-ups from cooking it.
Thus, while you could stay in the n00b zone to catch the 700+ fish to get your fishing skill to 225, you would not be able to follow it with cooking skill ups after lvl 120, which is where Longjaw Mud Snapper (the highest fish you can catch in the beginning zones) turns gray for you.
Now before I go any further, please understand that while it sounds like a fishing class, the cooking is, for me, a necessary adjunct! If you are going to fish, you are leaving serious money on the table by not cooking them up!
Submitted by tzpsky on Thu, 12/06/2007 - 06:50.
Here is another guide that I have found very useful. As many of you know it is extremely difficult to find great guides on the internet and this is a great one to add to the site.
Most guides you find out there are pretty good if you want to only make 20-30 gold per hour.
This guide is pretty easy to do as long as you are a Level 60 Mage, and it can net you at least 60-80 gold per hour. Great guide. Check it out below!
Level 60 Frost Talent Spec Mage (enchanting profession is a bonus)
I have 10 Arc/ 0 Fire/ 41 Frost spec, but Ice block and Cold Snap are most important for this little run.
Go to Scarlet Monastery Cathedral. Run all the way to main Boss Chamber. Will be easy to dodge aggro as you are level 60. Kill pats if you can't get around. With a little practice you can get there with only 1-2 fights tops.
Once inside you need to move down right or left side and dodge pats so that you are standing close to Mograine without aggroing him. Now the fun begins. But first...
Make sure you have all you spell cooldowns up so you can use everything at your disposal. Make a Mana Ruby for backup mana. You can use potions but these cost money and counter your profit. Your decision.
Ok, now that you are ready you can start the fight. Put up Ice Barrier and pop Mograine with a frostbolt and he will rush you and aggro the whole cathedral to come kill you. Take hits from Mograine until your barrier is removed. You will see the other mobs rushing you from all directions. When Barrier is gone pop Ice Block. This is the focal point of this run.
Ice Block gives you 10 full seconds for all the mobs to gather around you without damaging you. Now they are all nice and packed for some Area of Effect(AoE) blasting!
Submitted by tzpsky on Thu, 12/06/2007 - 06:47.
This guide is really a cookie cutter build for all you PvP mages out there that want to own a lot in Arena and Battlegrounds.
With Frost Mage PvP you really want to focus on a 0/5/56 build (0 in Arcane, 5 in Fire, 56 in Frost). Below I will outline what talents will help you out a lot with it as well.
Fire Tree
Impact (5 points) - This talent spell will give all your Fire spells a 10% chance to stun the target for 2 seconds. This is extremely valuable tool for PvP due to the fact it helps keep your enemy slowed down enough to do some major damage to them before they can reach you.
Frost Tree
Improved Frostbolt (5 points) - This talent will decrease the casting time of your frostbolt spell by a half a second. Who wouldn't want to cast this faster? :)
Elemental Precision (3 points) - This talent reduces mana cost and chance targets resists your Frost and Fire spells by 3%.
Ice Shards (5 points) - Increases the critical strike damage bonus of your Frost spells by 100%.
Frost Bite (3 points) - Gives your Chill effects a 15% to freeze the target for 5 seconds.
Improved Frost Nova (2 points) - Reduces the cooldown of your Frost Nova spell by 4 seconds.
Permafrost (3 points) - This increases the duration of your Chill effects by 3 seconds and reduces the target speed by an additional 10%.
You can start to see the power of this build especially against any melee attacker (Warriors tend to come to mind here). Keep them CC'ed and blast away at them. Can bring you in a pretty quick win against them.
Piercing Ice (3 points) - This increases the damage of all your Frost spells by 6%.
Submitted by tzpsky on Thu, 12/06/2007 - 06:43.